v_g3sg1 crossair

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ekotek
Fresh Meat

Joined: Apr 28, 2008
Posts: 1

PostPosted: Apr 28, 2008 11:50 pm    Post subject: v_g3sg1 crossair Reply with quote

i would like to edit a hl/cs 1.6 weapon mdl file v_g3sg1.mdl

i have used Half-Life MDL Decompiler v1.2 for decompiling this model
for compile i use Milkshape

i saw a awp model someone has made "v_awp.mdl" with viseur crosshair without making zoom, i extracted both v_g3sg1.mdl and v_awp.mdl models and i copied some required code from extracted v_awp.mdl" template i needed. And Instead crossair i added a red dod with same name like other edited template viseur.bmp

here is a code i copied from that model i found.

viseur.bmp
19 -0.363705 -45.250916 18.761164 -0.000000 0.978148 -0.207910 0.000000 1.000000
19 -0.155954 -46.519798 12.752705 -0.000000 0.978148 -0.207910 0.000000 0.007813
19 -6.501167 -45.297127 18.549925 -0.000000 0.978148 -0.207910 0.984375 1.000000
viseur.bmp
19 -6.501167 -45.297127 18.549925 -0.000000 0.978148 -0.207910 0.984375 1.000000
19 -0.155954 -46.519798 12.752705 -0.000000 0.978148 -0.207910 0.000000 0.007813
19 -6.292163 -46.575932 12.541307 -0.000000 0.978148 -0.207910 0.984375 0.007813


problem is when i compile it back to model i get a big dot and it not in center like other one made. i made a screenshot and hope someone can understand this Smile


other guys look


my look


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Miphisto
Fresh Meat

Joined: May 14, 2008
Posts: 16

PostPosted: May 14, 2008 9:39 pm    Post subject: Reply with quote

lol.. does this work in source.. and is this legal in cal ? lol prolly not but still wondering


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