New guy mapping for CSS needs a few customisation pointers!

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stealthy_ferrety
Fresh Meat

Joined: Nov 15, 2010
Posts: 2

PostPosted: Nov 15, 2010 5:24 am    Post subject: New guy mapping for CSS needs a few customisation pointers! Reply with quote

Hi,

After 12 years of messing around with Hammer and HL1 I finally decided to step up the game and start making levels under Source. I am not averse to finding out things myself and looking at tutorials but as I am so new to this I just need a few pointers as to what it is I need to be looking up!

In a nutshell what I want to create is a British Police Station map in CSS.

In HL1 I would simply create a nice looking level, spawn the player with a Glock and MP5 and let them go at some bots.

With CSS and Source I want to try and step my game up a bit...

What I want to do is have the player spawn as CT with specific weapons and 2-3 CT bots to help. They can then go against the T bots with the added bonus of some hostages to lead to safety. I also want to restrict the weapons to single shot (as UK police use single shot only capable MP5's etc).

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So could someone with more experience tell me if the following is possible, and if so give me a quick pointer as to whats involved. I don't expect to be spoon fed exactly whats needed, just an overview of what files will want editing or which entities will help.

eg:
"How can I change the weapon damage done?"

"You need to edit the 'Damage' field in the weapon .ctx and put the new .ctx in the cstrike scripts folder."

I can find out what a .ctx is and how to open and edit it from there.

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1: How to spawn bots for the CT side and make them work with the player (even just basic follow ai) fighting against the T bots. Does this automatically happen?

2: How to pre-determine what weapons the CT and T player/bots spawn with (or alternatively restrict what can be selected from the buy menu - eg: remove all but pistol and MP5 for CT player) as I want them to start with weaker weapons and collect better ones from T bots or the station armoury. I also want some weapons to be unavailable to both sides.

3: How to make all weapons in the game (or just selected ones) fire on single shot only. I have tried some scripts I found online which I put in an autoexec.cfg file but they didn't work.

4:Ammunition, is it possible to have collectable ammo like in HL or can players only 'buy' ammo and collect weapons? I would like to have boxes of ammunition or magazines around for players to use, not just weapons.

5: Whats the process for changing the images and details for the Team Menu and the Weapon Menu (ie: I want to change the 4 CT teams to 4 specific police officers you can pick from). Is this as simple as editing some text files and changing some (vtf?) images?

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I appreciate this is a lot to ask, if anyone wants to contact me with a more indepth 'how to' I would be willing to make a small paypal contribution for your time, enough to buy a couple of drinks and a pizza maybe. We can discuss it via PM.

Thanks for reading!

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stealthy_ferrety
Fresh Meat

Joined: Nov 15, 2010
Posts: 2

PostPosted: Nov 15, 2010 8:40 am    Post subject: Reply with quote

2 & 4

I found THIS > http://www.editlife.net/tutorial.php?tutid=63 tutorial which looks like it solves Q2 & Q4.

Feel free to offer an alternative if you know a better way.

Cheers.

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