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hikafer

Joined: Sep 21, 2007
Location: Spain
Posts: 361
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Posted: Oct 18, 2007 2:48 pm Post subject: CSS Server console commands |
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hostname The name of the server.
sv_password Set server password. Leave blank to disable.
mp_friendlyfire <0/1> Turn on/off friendlyfire. Default: off
mp_footsteps <0/1> Turn on/off footsteps. Default: on
mp_autoteambalance <0/1> Force clients to auto-join the opposite team if they are not balanced. Default: on
mp_autokick <0/1> Kick idle/team-killing players. Default: off
mp_flashlight <0/1> Turn on/off the ability for clients to use flashlight. Default: off
mp_tkpunish <0/1> Punish TK'ers on next round? Default: on
mp_forcecamera <0/1> Force dead players to first person mode, effectively disabling freelook. Default: off
sv_alltalk <0/1> Players can hear all other players, no team restrictions. Default: off
sv_pausable <0/1> Can the server be paused Default: 0
sv_consistency <0/1> Force cleints to pass consistency check for critical files before joining server? Default: 0
sv_cheats <0/1> Allow cheats on server. Default: 0
sv_gravity <0/1> World Gravity Default: 800
sv_maxvelocity Maximum speed any ballistically moving object is allowed to attain per axis. Default: 3500
sv_unlag <0/1> Enables player lag compensation. Default: 1
sv_voicecodec Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.. Default: vaudio_miles
sv_hltv <0/1> Enables HLTV on the server. Default: 0
sv_allowupload <0/1> Allow clients to upload their custom decals to the server. Default: 1
sv_allowdownload <0/1> Allow clients to downnload files. Default: 1
sv_maxspeed Maximum speed a player can move. Default: 320
mp_limitteams <0-20> Max # of players 1 team can have over another. Default: 2
mp_hostagepenalty <##> How many hostages a Terrorist can kill before being kicked, 0 to disable. Default: 5
sv_voiceenable <0/1> Allow clients to use mic. Default: 1
mp_allowspectators <0/1> Allow spectators on the server. Default: 1
mp_chattime <0-120> amount of time in seconds players can chat after the game is over. Lower value = faster map load change. Default: 10
sv_timeout <##> After this many seconds without a message from a client, the client is dropped. Default: 65
addip <min> <ipaddress> // adds an ip address to the filterban list - * use 0 minutes to make the addition permanent [more]
banid <minutes> <uniqueid> // bans a player from a server using their uniqueid - get this unique id from the "users" command - 0 minutes is a permanent ban -
banid <minutes> <uniqueid> kick // bans AND kicks a player from a server using their uniqueid - get this unique id from the "users" command - 0 minutes is a permanent ban -
changelevel <mapname> // changes the map and maintains client connections
changelevel2 <mapname> // continues the current game on a new map
decalfrequency <seconds> // sets how frequently players can display their logo - * default is 30
dropclient // disconnects a client from a server
exec <filename> // executes a script of .cfg file
exit // closes a game or dedicated server program to windows without confirmation
filterban 0 // toggles ip banning - * 1 is 'on', 0 is 'off' [more]
heartbeat // sends a heartbeat signal to the master server to "remind" the master server that your server is still online and available
host_framerate 0 // sets the speed that the host/server interacts with the game
host_killtime 0 // sets a time delay before killing the server
hostport 27015 // sets connection port for the server
info <userid> // lists info on a player
ip_hostport 0 // sets the server port for a TCP/IP game
ipx_serverport 0 // sets the server port for an IPX game
kick <player> // kicks a player from a server using their name [more]
kick # <keys#> // kicks a player from a server using their id keys # - get this # from using the "keys" command [more]
kick # <userid> // kicks a player from a server using their userid - get the userid from using the "users" command - **Version 4.0.1.3+ only [more]
killserver // shuts down the server
listid // lists the uniqueid's in the banlist
listip // lists the ip addresses in the filterban list
logaddress <ip> <port> // sets the address for logfile when logging to a remote machine
map <mapname> // changes the map running on server and disconnects currently connected players [more]
mapcyclefile 0 // specifies the name of the list of maps to cycle through on a server - * default is 'mapcycle.txt'
maps <substring> // lists maps containing <substring>
Rcon Cvars
rcon_password Set rcon passsword. Leave blank to disable rcon
sv_rcon_banpenalty <mins> Number of minutes to ban users who fail rcon authentication. Default: 0
sv_rcon_maxfailures <0-20> Max number of times a user can fail rcon authentication before being banned. Default: 10
sv_rcon_minfailures <0-20> Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned. Default: 5
sv_rcon_minfailuretime <1-seconds> Number of seconds to track failed rcon authentications. Default: 30
Round Cvars
mp_freezetime <0-60> Time in seconds to keep players frozen when the round starts. Default: 6
mp_roundtime <1-9> How much time in minutes does a round last. Default: 5
mp_startmoney <800-16000> Amount of money each player gets when they reset (16000 max) Default: 800
mp_c4timer <10-90> The amount of time in seconds before bomb explodes after planted. Default: 45
mp_fraglimit <##> Amount of frags a player can exceed before changing maps. Default: 0
mp_maxrounds <##> Amount of round to play before server changes maps. Default: 0
mp_winlimit <0-20> Max number of rounds one team can win before server changes maps. Default: 0
mp_playerid <0/1/2> Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names. Default: 0
mp_spawnprotectiontime Time in seconds to Kick players who team-kill after round restart. Default: 5
Bandwidth Rates
sv_minrate <0-25000> Min bandwidth rate allowed on server. Default: 0 (unlimited)
sv_maxrate <0-25000> Max bandwidth rate allowed on server. Default: 0 (unlimited)
decalfrequency Amount of time in seconds a player can spray their decal. Default: 10
sv_maxupdaterate Maximum updates per second that the server will allow. Default: 60
sv_minupdaterate Minimum updates per second that the server will allow. Default: 10
Server logging
log <on/off> Enable server logging? Default: off
sv_logbans <0/1> Log server bans in the server logs. Default: 0
sv_logecho <0/1> Echo log information to the console. Default: 1
sv_logfile <0/1> Log server information in the log file. Default: 1
sv_log_onefile <0/1> Log server information to only one file. Default: 0
sv_logsdir Folder in the game directory where server logs will be stored.
Bots
bot_add 'bot_add' is a value itself. Adding this to your server configuration will enable bots
bot_quota <1-32> Amount of bots to add. Adding many bots will use more cpu. Start with a few bots, then add more if needed.
bot_quota_mode <normal/fill> If 'Fill', the server will adjust bots to keep # players in the game, where # is bot_quota (from above) Default: Normal
bot_difficulty <0/1/2/3> Skill of bots. Values are: 0=easy, 1=normal, 2=hard, 3=expert. Default: 0
bot_chatter Control how bots talk. Values: 'off', 'radio', 'minimal', or 'normal'. Default: Normal
bot_auto_follow <0/1> Allow bots to automatically follow a human player. Default: 1
bot_auto_vacate <0/1> Kick bots to automatically make room for human players. Default: 1
bot_join_after_player <0/1> Bots must wait for a people to join before joining? If No, bots will play without people. Default: 1
bot_defer_to_human <0/1> Can bots complete objectives if there are humans on a team? Default: 0
bot_prefix Prefix for bot names. A prefix is a tag that bots will have in front of their name. you can enter your clan tag or leave blank.
bot_allow_rogues <0/1> bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals.. Default: 0
bot_walk <0/1> The speed at which bots can move. 0=walk+run, 1=walk Default: 0
bot_join_team <any/T/CT> What teams are bots allowed to join? Default: any
bot_eco_limit <0-16000> Bots will not buy if their money falls below this amount. Default: 2000
Bot Weapon Restriction
bot_all_weapons Allow bots to use all weapons. 'bot_all_weapons' is the value.
bot_knives_only Allow bots to use only knives. 'bot_knives_only' is the value.
bot_pistols_only Allow bots to use only pistols. 'bot_pistols_only' is the value.
bot_snipers_only Allow bots to use only sniper rifles.
'bot_snipers_only' is the value.
bot_allow_grenades <0/1> Allow bots to use grenades. Default: 1
bot_allow_pistols <0/1> Allow bots to use pistols. Default: 1
bot_allow_sub_machine_guns <0/1> Allow bots to use sub machine guns. Default: 1
bot_allow_shotguns <0/1> Allow bots to use shotguns. Default: 1
bot_allow_rifles <0/1> Allow bots to use rifles. Default: 1
bot_allow_snipers <0/1> Allow bots to use sniper rifles. Default: 1
bot_allow_machine_guns <0/1> Allow bots to use machine guns. Default: 1
Operation
sv_lan <0/1> 0=Public/LAN, 1=LAN Default: 0
sv_region Geographic location of the server.
-1 World
0 US East coast
1 US West coast
2 South America
3 Europe
4 Asia
5 Australia
6 Middle East
7 Africa
sv_contact Contact email for server sysop
Last edited by hikafer on Oct 20, 2007 3:14 pm; edited 1 time in total
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--Pyro--

Joined: Sep 23, 2007
Location: Texas
Posts: 849
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Posted: Oct 18, 2007 7:06 pm Post subject: |
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Nice list you have there...
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hikafer

Joined: Sep 21, 2007
Location: Spain
Posts: 361
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Posted: Oct 19, 2007 4:49 am Post subject: |
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thanks dude
I thought it can be helpfull.
There r many members asking 4 command in the forum.
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--Pyro--

Joined: Sep 23, 2007
Location: Texas
Posts: 849
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Posted: Oct 19, 2007 5:15 pm Post subject: |
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that is true, haha
I think this should get stickyed
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AlexMcAlpine

Joined: Jul 3, 2006
Location: Surrey, England
Posts: 1270
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Posted: Oct 21, 2007 1:02 pm Post subject: |
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I've added it to the list of help guides
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kill3525

Joined: Feb 23, 2010
Location: Canada
Posts: 53
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Posted: Jun 27, 2010 11:02 pm Post subject: XD |
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this is great, thanx!!
_________________ --Kill3525
I am 98% addicted to Counterstrike. What about you?
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Johndoe

Joined: Aug 1, 2010
Posts: 4
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Posted: Aug 3, 2010 5:07 pm Post subject: |
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hikafer do you have a good DeathMatch config?
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