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Counter-Strike: Source

Source SDK Update Released

Posted March 26, 2008 6:15 pm by DarMonkey | Comments (0)

Updates to Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Enhancements
  • Added a drop-down list in the SDK Launcher that allows the user to switch between The Orange Box engine and the Half-Life 2: Episode One engine
  • Two new lighting preview modes are available in Hammer
  • Models are automatically centered when loaded in Faceposer
Bug Fixes
  • Fixed crash and corrupt configurations for users that donít own any Orange Box games
  • Resolved issues with building models for any games that that use the Half-Life 2:Episode 1 engine
  • Fixed crashes in Hammer and Faceposer when HL2 is set to the active game
Known Issues
  • Cannot create shortcuts to Hammer, Faceposer, and Model Viewer
  • Linux makefiles for the Orange Box source code are incomplete and will be updated in the next release
  • The Particle Editor is not presently included in the Source SDK
  • SDK shader code only included with mods built to use Half-Life 2:Episode 1
Counter-Strike: Source

Updates for Source Engine & SourceTV Released

Posted February 21, 2008 10:32 pm by DarMonkey | Comments (1)

Updates to the Source Engine and SourceTV have been released. The updates will be applied automatically when your Steam client is restarted. The full change list can be found below:

Source Engine
  • Refactored how lightmaps are downloaded to the graphics card at level load. On some hardware configurations this can lower level load times significantly
  • Optimized some particle systems to improve performance on some hardware configurations
  • Player stats are now sent up as they change, rather than when the player dies
  • Improved playback of sub-frame sounds
  • Fixed a crash caused by alt-tabs during map load
  • Eliminated unnecessary temporary memory allocation in scenefilecache
SourceTV
  • SourceTV now uses a hidden slot on the game server. This allows for 24 player servers to also have a SourceTV proxy connected to it
  • Fixed Pyro's flamethrower flames not showing up in SourceTV
Counter-Strike: Source

Source Engine Update Released

Posted November 28, 2007 8:02 pm by DarMonkey | Comments (0)

Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source Engine
  • Fixed surround sound not working properly when running Windows Vista
  • SourceTV relay proxies can record demos now with tv_autorecord 1
  • Fixed jittery demo playback
Counter-Strike: Source

Source Engine Update Released

Posted November 15, 2007 11:08 pm by DarMonkey | Comments (0)

Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source Engine
  • Fixed a bug in networking that would cause long stalls (up to 10 seconds) when a split packet would not be reassembled properly, which forced a full update to all clients
  • General optimization to tracelines
  • Fix for broken .dem file playback
  • Added backward compatibility code to allow demos recorded with protocol 12 to continue to be playable under protocol version 13
  • When showing "WARNING: Connection Problem", now indicate the number of seconds remaining before an auto-disconnect will occur
  • Fixed a bug that would cause NULLNAME to be shown as the player's name in the scoreboard for a short time
Counter-Strike: Source

Source Engine Update Released

Posted November 13, 2007 7:43 pm by DarMonkey | Comments (0)

Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source Engine
  • Fixed Half-Life 2: Deathmatch crowbar swing speed difference between Windows and Linux servers
  • Fixed a potential hang bug in the server browser
  • Fixed certain filenames not protected by sv_pure
  • Fixed CSoundEnt spam on the server with high numbers of player slots on a server
  • Fixed Half-Life 2: Deathmatch chat bug on Linux servers
  • Minor optimization to the askconnect panel
  • Fixed IP address column reporting IPs backwards
  • Security fix for file transfers as reported by James Gray
  • Fixed players able to make their name disappear in the scoreboard by setting it to "~~ ~" in the options panels
Counter-Strike: Source

Source Engine Update Released

Posted September 12, 2007 6:41 pm by DarMonkey | Comments (0)

Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source Engine
  • Fixed custom level sound lists under sv_pure
  • Fixed occasional scrunched-up columns in the serverbrowser
  • Fixed various memory leaks
  • Fixed a Half-Life 2: Deathmatch bug where a spectator could freeze a live player when mp_forcerespawn was 0
  • Fixed master server queries being truncated if too many players with long names
  • Fixed a Half-Life 2: Deathmatch bug where if you +used a weapon it would not respawn anymore
  • Fixed a Counter-Strike: Source smoke grenade exploit
  • Added a way for server plugins to ask players if they'd like to connect to a different server
  • Made materials handle sv_pure correctly when they've included other materials
  • Fixed Windows dedicated server bug slowing down Steam updates
  • Fixed certain models showing up all white when sv_pure flushed them
  • Made the server print a client's steam ID and show sv_pure warnings if sv_pure_kick_clients is 0
  • Fixed a Linux-only crash when loading certain custom maps
  • Fixed a bug preventing sv_pure CRCs from verifying correctly on certain custom maps
Counter-Strike: Source

Linux Source Dedicated Server Update Released

Posted August 2, 2007 7:45 pm by DarMonkey | Comments (0)

Updates to the Linux Source Dedicated Server have been released. The updates will be applied automatically when you use hldsupdatetool. The specific changes include:

Linux Source Dedicated Server
  • Fixed an intermittent crash on startup
  • Fixed round restart hitches
Counter-Strike: Source

Linux Source Dedicated Server Update Released

Posted July 10, 2007 6:22 pm by DarMonkey | Comments (0)

Updates to the Linux Source Dedicated Server have been released. The updates will be applied automatically when you use hldsupdatetool. The specific changes include:

Linux Source Dedicated Server
  • Fixed high CPU usage on multi-core machines
Counter-Strike: Source

Source Engine Updates Released

Posted June 28, 2007 6:28 pm by DarMonkey | Comments (0)

Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source Engine
  • Fixed VAC icon not showing up in server browser
  • Fixed the Buy Favorites button not working
  • Enhanced sv_pure's output
  • Fixed delay when disconnecting from a server
  • Fixed a rare crash in Day of Defeat: Source
  • Made demos record screenshot and jpeg commands
  • Added the cvar cl_playback_screenshots to control whether or not the screenshot and jpeg commands are replayed while playing back a demo
  • Fixed the Add/Remove/Edit/Import buttons in the dedicated server's Bans page
Counter-Strike: Source

Source Engine Updates Released

Posted June 14, 2007 7:20 pm by DarMonkey | Comments (2)

Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source Engine
  • Fixed a client crash
  • Fixed sv_allow_wait_commands restricting the server using wait
  • Fixed a crash in "soundlist" command
  • Reallowed fps_max value of 0, which means unrestricted fps
  • Fixed a crash playing back demo files recorded with the previously-released engine
  • Client forwards server commands it doesn't understand back to the server
  • sv_pure 1 now allows custom spray decals by default
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